Cash Force is a VR shooting game set in a 70's themed era where the players have just completed a robbery and are now making their way back to their base.
Defend your stash of cash from pursuing thugs using an assortment of highly intractable weapons. Lock, load, and shoot your way through waves of pursuing enemies.
Earn cash from performing skillful shots on enemies! This allows you to purchase upgrades and gadgets to improve your weapons and van. But be careful: the more damage the van receives, the more cash you lose; its game over if you run outta' cash!
Project Duration - 2 Semesters (September 2019 - April 2020)
When I joined - Second Semester (December 2019)
I've created a backstory, overall narrative context and dialog for enemy characters.
This has honestly been my absolute favorite role to date. I've always loved writing fiction, but I never was able to work as a narrative designer until now.
If your interested in checking out some of my documentation, you can check them out below!
I've also been tasked with re-designing some of the Player UI. The first change I implemented was making the UI apart of the game world (and not just on the screen).
I felt this was important because in VR the screen is so close to the player's face. And on-screen UI in VR breaks that feeling that you are actually in the game.
I designed a watch that the player can look at to see their health and overall money count at all times. The watch placement is strategically designed so the player can see it even when they are shooting their gun.
While we were still on campus, I also helped our QA lead, Louis, with testing. I love being involved in the QA process, because you get to see exactly how the players are reacting to the content.
While this role was only on a volunteer basis, I still made an effort to go when I could. I mainly would help set up the VR station, write notes and take over whenever the lead needed a break.