String Theory is a game played from the perspective of a child playing pretend with their friends. The player character is pretending to be a cave explorer that has stumbled upon a secret underground city, and they are curious about the secrets and treasures that this society holds. However, the robotic citizens of the city aren’t happy to see an outsider, and are trying to stop them from exploring further.
The goal is to fight through enemies and complete puzzles to get further into the city and ultimately to its secret treasure.
The player must utilize the many moves that they can perform with the yoyo in order to take them out and continue on. Players can move around, dodge attacks, and interact with the enemies and environmental puzzles to continue on.
Team
Designers: Tim Carbone, Lauren Ritze
Artists: Michelle Lee, Oliver Patric
Programmers: Andrew Rimpici, James Smith
Producers: Brett Schwartz, Bryan Richardson
Project Duration - 4 months (January-April 2019)
My main responsibilities for this game was designing player UI and creating a tutorial level that teaches gameplay. I designed a tutorial where the player could learn all mechanics at an easy pace. All mechanics were taught through puzzles, instead of combat, allowing the player to take their time.
After finishing the tutorial, I wanted to design an intuitive and non-intrusive player UI. I wanted the UI to be in the world and versus solely on the screen.
Other than the tutorial and UI, I was tasked with livening up the game with music and audio! I created a list of effects and music needed and found some great free music.
I also helped film and edit the trailer for the game with our wonderful programmer, Andrew! We both had to learned how to film video with a VR headset and created a great video displaying the game.
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